Gameplay – Sims Bunker http://simsbunker.com This is probably my depression talking... Thu, 06 Nov 2025 03:02:49 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.1 https://i0.wp.com/simsbunker.com/wp-content/uploads/2026/02/cropped-SimsBunkerLogo.jpg?fit=32%2C32 Gameplay – Sims Bunker http://simsbunker.com 32 32 194779633 Off-The-Grid: Infants http://simsbunker.com/2024/06/10/off-the-grid-infants/?utm_source=rss&utm_medium=rss&utm_campaign=off-the-grid-infants Mon, 10 Jun 2024 04:44:22 +0000 https://simsbunker.com/?p=326 The Off-The-Grid Moody Cult Saga Continues…

A few days ago, I decided to choose a Moody Family Cult household in Brindleton Bay that I hadn’t played yet, essentially starting from scratch. I had pre-made 13 families to move into the town originally and I felt like an easy challenge, so I chose Shelly Moody because she was a single Sim, living alone in a tiny house, and a single Sim is easier to manage than a whole family, especially when your whole town is off-the-grid. I also only had 5 unplayed households left to play to choose from, most of which were single bachelors and bachelorettes, and I wasn’t in the mood for romancing. I thought at the very least, I could make her interested in Charlie or Faith and I could force a love triangle, which sounded typical, but interesting given the story’s current context that Charlie (cult leader) and Faith (his 2nd in command) are currently engaged and they’re both friends with every single person in the cult. I was curious about what would happen if I caused a rift, would the game be smart enough for the rest of the cult to have opinions or feelings about the ensuing drama and possible breakup? Would they shun the newcomer? 🤔

The reason I chose Shelly to play right out of the gate on Day 1 of my Sims Bunker Extended World Tour Spring 2024, was because when I clicked on her household in world view, there was a curious little symbol in the upper right-hand corner of the box with all of her financial and household information. I had no idea what it was (I should have taken a screenshot!), so I decided to play her household and find out!

Dammit, I was not expecting a single mom with an infant! Off-the-grid! 😫

So that’s what that symbol meant! She had an infant! Why didn’t they fucking say so?? How the hell did she get an infant when I created her household in 2020 and Growing Together wasn’t even released until 2023?? I mean obviously there were infants in the game prior to and without the Growing Together expansion pack, the pack just made them playable, but I was pretty sure that either without it, you couldn’t create infants in Create-A-Sim, and/or B, that I simply wouldn’t do that to myself! But I guess you can and I did! Wtf was I thinking bringing an INFANT into an off-the-grid commune that may or may not be a cult!? 🤦‍♀️

Gemma Moody illustrates my mood at the time perfectly.

Playing Shelly and baby Brylee was actually some of the most fun I’ve had in this challenge and not a lot of the gameplay was hindered or made more difficult in any way by being off-the-grid! The biggest challenge, as with pretty much every household in this challenge, was getting that Handiness Skill up to level 9 so Shelly could craft a BATH TUB and keep herself clean enough to stay motivated to do other things! And actually the baby kept her Social Needs up most of the time and gave her all kinds of positive moodlets, which actually helped her overcome her initial grubbiness!

Shelly bathes Brylee in their Barrelwood Bath Tub

I’ve actually never been able to relate to a Sim more than I related to Shelly Moody through taking care of Brylee through her infancy up until she was a toddler. Sims have idealistic career paths (for the most part, they introduced layoffs recently, wtf?), marriages, and families, even the art career, which you’d think, me being an artist I would relate to it, but no, not really. There’s simply a large portion of this game that I really enjoy, I just don’t feel any relation to it. I don’t know how it feels to be famous or magical; or sell a painting for more than $1000; or go skiing, explore a jungle, or go camping; and the toddlers in the game are 10,000% more annoying than my actual kids ever were, so I’m really guessing at how those things would feel. But the babies made me fall in love hard. These Sims made me feel something for the first time in my 24 years playing the game.

In the beginning, life with an infant was difficult because, like a real baby, tiny Brylee’s sleep patterns weren’t predictable yet. Once she moved from a bassinet to a crib (I used a playpen instead, not sure why 🤷‍♀️), it was easier to “sleep when she sleeps”. Once they had a routine, I could better predict how many tasks Shelly could get done in the time Brylee was asleep.

While sleeping, infants recharge slower than adults, so it was actually fairly easy to stay ahead of her. Shelly could pee, shower, make food or eat, and craft three wooden bath tubs at the woodworking table while Brylee was asleep or playing with toys, for at least $4500 every 24 hours.

What I loved the most about taking care of an infant in this challenge, was how fast Shelly’s Parenting Skill went up doing interactions with baby Brylee, like having “tummy time” and helping her sit up and stand, because of the added skill bonus you get from living in a tiny house. (All the Sims in this off-the-grid cult challenge start off living in tiny homes because they all started off with such meagre funds.)

The thing I loved the most about playing an infant in general, was introducing her to new foods. I thought that level of detail was great, and so wholesome, and typical of The Sims franchise. It was very endearing. My only wish was that the baby should have made a sour face when she tried lemon. I was disappointed after trying them all that there were really only a few animations for all the foods. 😞👎

I was actually a little sad when Brylee aged up, kinda like my real kids!

All in all, I loved playing an infant so much, that I played Brylee on Long Lifespan, which I think ended up being ~30 in-game days, and I did not feel the urge to age her up into a toddler any earlier than her actual birthday. I have toddlers in other households and find them pretty annoying after a while. I always want to give in and age them up early because I play on Long Lifespan and toddlers are cute, but mostly fucking annoying in this challenge. Because I’m not cheating in this challenge either, aging them up early is not an option and is just part of the pain of the whole thing. My stupidity for making 8 person households with multiple pets and toddlers! 🤦‍♀️

I knew not killing everyone in such complex off-grid households was possible, or The Sims folks wouldn’t have made a whole expansion pack based on Eco Living and off-the-grid lots, but I couldn’t guarantee the kids wouldn’t get taken away! So far, none have and everyone’s a B or better student! It probably helps that none of the adults have jobs! 😅 But Shelly and Brylee already have a much closer relationship with each other than the households that started with toddlers being the youngest. Shelly’s Parenting Skill is also much higher because of the tiny house bonus and the fact that the game makes you interact with the infant so regularly just keeping her fed, clean, happy, and diapered.

Admittedly, the babies are not as cute as the toddlers.

It was nice that Brylee was playable and not basically a piece of interactive furniture, like the babies are in the Base Game. I found that as long as there were multiple toys on the ground, I could more or less keep her happy by having her alternate between playing with all the toys in her vicinity all day, in between naps and feedings. While she did that, Shelly was busy – you guessed it – crafting wooden bath tubs! Because so far this community *cough* cult runs strictly on a handcrafted wooden bath tub economy, with a bit of entrepreneurial knitting thrown in for the Sims who enjoy it!

Speaking of knitting, adding the ability to knit infant onesies was much appreciated! I assume that was an addition to the Growing Together pack, or is a result of the pack existing. Shelly never found the time to get into knitting and Plopsy because wooden bath tubs was so profitable and efficient, which is what you need when playing with an infant while having no stable source of income, but in one of the other households I played directly after her, I noticed onesies were a thing! Good to know for future babies! 🥰

I guess it’s safe to say that Growing Together is one of my favourite expansion packs for The Sims 4! I think I’d rate it in my top 5 so far, with the understanding that I’ve barely played any expansion packs all the way through as intended expansions. I’ve usually used the items, clothing, aspirations, and sometimes careers, while mostly ignoring new worlds, venues, and storylines. Maybe it’s because it’s such a small pack relatively speaking, I was able to play it so thoroughly.

Combined with the Parenthood game pack, Growing Together is a solid investment in your Sims library!

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I Am So Frustrated! http://simsbunker.com/2020/08/14/i-am-so-frustrated/?utm_source=rss&utm_medium=rss&utm_campaign=i-am-so-frustrated Fri, 14 Aug 2020 02:31:04 +0000 http://simsbunker.com/?p=87 So, obviously one of the rules of the challenge is that households are forbidden from purchasing anything from the plumbing category and someone in the family has to raise their Handiness skill to level 9 to be able to build a bath tub in order to fulfill the hygiene need.

Well.

Today that handcrafted tub decided to glitch out and not work properly off the grid anymore. For whatever reason, I can give m fucking DOG a bath, but my Sims can’t bathe because there’s no plumbing off grid.

On Sunday when I was playing Charlie Moody, he crafted and used a tub with an off the grid option to take a “quick and tepid bath”, but now that option is gone? WTF is going on? How do I even begin to fix this?

I also found out today that my 1st community venue cannot be a garden/marketplace/maker space. I voted for it to be a community garden and planted everything, then I voted to make it a maker space and the garden disappeared! The maker space took its place! So, I have to go in and redo the marketplace/maker space on the community gardens tab and revote to create a community garden. I dunno if I’ll have to replant everything. I sure as hell hope not! UGH! Aggravation!

So, I’ve decided to take a break from the Sims Bunker for now because all it is at this very moment is aggravation. Instead, I’m gonna make Rice Krispy squares and either work on my knitted scarf or make granny squares.

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Welp. This Challenge Is Certainly Challenging… http://simsbunker.com/2020/08/11/welp-this-challenge-is-certainly-challenging/?utm_source=rss&utm_medium=rss&utm_campaign=welp-this-challenge-is-certainly-challenging Tue, 11 Aug 2020 03:05:20 +0000 http://simsbunker.com/?p=62 Aye aye aye, wtf was I THINKING with this challenge? Oh, man.

First of all, giving almost every family a pet or two was probably a mistake, because not only do you have to worry about your Sim being uncomfortable because they’re stinky, but you have to worry about your dog being stinky too, because if he is, your Sim is gonna be DOUBLE uncomfortable!

Charlie’s dog, Frances, would get sprayed by a skunk approximately every 12 hours, which gave Charle an additional +2 uncomfortable moodlet. When you have TWO +2 uncomfortable moodlets, it means your Sim is basically too uncomfortable to function; they won’t read any skills books, knit, craft any furniture, or do anything that might otherwise build any sort of skill. (I did not test yoga.) This situation sucked and basically I had to just keep needs fulfilled, sometimes resorting to Potions, and wait for Frances’ skunk stank to go away.

Even worse, Frances got sick multiple times from fighting with squirrels and he had green snot all over his muzzle. When he came in the cabin and laid down, he would leave big puddles of drool that Charlie was forever mopping up. It was super gross. And then one day, magically, Frances got better.

Frances was so nasty, I forgot he was a white dog.

I started playing Charlie’s household in the fall and I played him until spring, when he finally crafted a bath tub and a toilet. Where I left him though, he could only afford to expand his tiny home by 4 tiles: enough to fit the bath tub indoors.

To be able to afford a woodworking table and eventually a tub and toilet, Charlie dug around Brindleton Bay for collectibles to sell and since he has a little community space next door to his house, I was able to use the cell phone to take odd jobs pretty easily. I also gave him a part time job as a manual labourer and then forgot about it. A week went by and suddenly I got the notification that work started for Charlie in an hour and I looked at his needs meters and his sleep, fun, and hygiene needs were in the red. Fuck. Good on Charlie though, he did his job both days even though I left him completely sleep deprived.

I had Charlie make a mirror on the woodworking table to gain Charisma skill because what kinda cult leader doesn’t have charisma? I created a club called The Moody Family and I added the maximum amount of Sims I could add which was maybe 6-8. I think I may have to start chapters of that club in each neighbourhood, headed by a Sim Charlie trusts, with Charlie in all of them so he can attend everyone’s club gatherings. I can apparently unlock 2 more spaces in The Moody Family club for 2 more Sims, but I haven’t looked into how I do that yet. Yesterday was dedicated just to getting indoor plumbing so Charlie’s needs would be better met. He’ll worry about leading people later.

As I suspected, Sims have to vote on Community Gardens, Marketplaces, and Maker Spaces, so right now the venue I made comprising all 3 is empty. Worse, much to my dismay, only Sims in the venue’s neighbourhood may vote on what the spaces should be. That meant Charlie couldn’t vote and kickstart the Community Garden, which would help everyone. Due to this, I decided to switch to my next family, one within that neighbourhood.

Allow me to introduce my 2 hippie sisters, Faith & Gemma:

Faith Moody is a young adult, looking after her teen sister, Gemma, after their mermaid parents were swept away during a storm on their home world of Sulani. Faith is cheerful, romantic, good, and wants to find her soulmate. She wonders if Charlie isn’t it, but she’s too shy to approach him yet. She wants to kickstart the Community Garden with Gemma and impress him. Since it’s fall, they may have to wait until spring to plant. In the meantime, their primary objective is to be able to bathe and pee inside.

I’ve never played a mermaid before, so I was surprised to find they have a “hydration” need instead of a hygiene need. It’s a good thing I built them a spring-fed pool at the Rec Complex because I’ve found the most efficient way to fulfill this need is by having them sleep in the pool as opposed to a bed. You can’t swim in the natural water of Brindleton Bay the way you can on Sulani, and if their hydration need goes unfulfilled, your mermaid Sim will start to smell like fish, which they’ll be super cranky about. Faith & Gemma don’t have a bath tub yet (or even a woodworking table yet), so I don’t know if mermaids can also sleep in the tub, but it’d be pretty handy if they could.

So, tonight’s goals are to (hopefully) plant the Community Garden before it gets too cold to plant, and craft at least a bath tub for Faith & Gemma. Hopefully Abigail, their Bernese Mountain Dog, doesn’t get sick or sprayed by a skunk because that super sucked with Charlie and Frances yesterday.

I changed/added a couple of goals to the challenge today. The 1st is that I want the commune to create some sort of weed economy using the Basemental Drugs mod where they grow and sell a fuck tonne of weed to afford their improvements. The 2nd is that I want them to get comfortable enough in their needs to explore their spellcaster abilities. Every Sim in Brindleton Bay is supernatural, either a spellcaster or a mermaid and I have one set of vampires. It would be good to finally explore that content since I’ve had it for ages and barely dented it. It’d add another dimension to gameplay after I meet the primary objectives. Finally, 3rd, I took out the rule that every adult and elder Sim must max out their Fishing, Gardening, and Handiness skills because it’s really only necessary for one Sim per household to max out their Handiness skill to craft tubs and toilets. Also, if the adults establish gardens, it’s gonna be difficult to get the kids’ Gardening skills to 10. Not impossible, but difficult and maybe too perfectionist. I haven’t decided how I feel about maxing out the Fishing skill because I’ve found fishing isn’t as profitable yet as foraging and gardening. Faith is just level 3 fishing though, I think, so maybe it will get more profitable as she levels up. I’ve never really explored this aspect of the game before.

So, that’s today’s update. Stay tuned to @SimsBunker on Twitter for more!

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