Eco Lifestyle – Sims Bunker https://simsbunker.com This is probably my depression talking... Thu, 06 Nov 2025 03:50:43 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.1 https://i0.wp.com/simsbunker.com/wp-content/uploads/2026/02/cropped-SimsBunkerLogo.jpg?fit=32%2C32&ssl=1 Eco Lifestyle – Sims Bunker https://simsbunker.com 32 32 194779633 Off-The-Grid: Infants https://simsbunker.com/2024/06/10/off-the-grid-infants/?utm_source=rss&utm_medium=rss&utm_campaign=off-the-grid-infants Mon, 10 Jun 2024 04:44:22 +0000 https://simsbunker.com/?p=326 The Off-The-Grid Moody Cult Saga Continues…

A few days ago, I decided to choose a Moody Family Cult household in Brindleton Bay that I hadn’t played yet, essentially starting from scratch. I had pre-made 13 families to move into the town originally and I felt like an easy challenge, so I chose Shelly Moody because she was a single Sim, living alone in a tiny house, and a single Sim is easier to manage than a whole family, especially when your whole town is off-the-grid. I also only had 5 unplayed households left to play to choose from, most of which were single bachelors and bachelorettes, and I wasn’t in the mood for romancing. I thought at the very least, I could make her interested in Charlie or Faith and I could force a love triangle, which sounded typical, but interesting given the story’s current context that Charlie (cult leader) and Faith (his 2nd in command) are currently engaged and they’re both friends with every single person in the cult. I was curious about what would happen if I caused a rift, would the game be smart enough for the rest of the cult to have opinions or feelings about the ensuing drama and possible breakup? Would they shun the newcomer? 🤔

The reason I chose Shelly to play right out of the gate on Day 1 of my Sims Bunker Extended World Tour Spring 2024, was because when I clicked on her household in world view, there was a curious little symbol in the upper right-hand corner of the box with all of her financial and household information. I had no idea what it was (I should have taken a screenshot!), so I decided to play her household and find out!

Dammit, I was not expecting a single mom with an infant! Off-the-grid! 😫

So that’s what that symbol meant! She had an infant! Why didn’t they fucking say so?? How the hell did she get an infant when I created her household in 2020 and Growing Together wasn’t even released until 2023?? I mean obviously there were infants in the game prior to and without the Growing Together expansion pack, the pack just made them playable, but I was pretty sure that either without it, you couldn’t create infants in Create-A-Sim, and/or B, that I simply wouldn’t do that to myself! But I guess you can and I did! Wtf was I thinking bringing an INFANT into an off-the-grid commune that may or may not be a cult!? 🤦‍♀️

Gemma Moody illustrates my mood at the time perfectly.

Playing Shelly and baby Brylee was actually some of the most fun I’ve had in this challenge and not a lot of the gameplay was hindered or made more difficult in any way by being off-the-grid! The biggest challenge, as with pretty much every household in this challenge, was getting that Handiness Skill up to level 9 so Shelly could craft a BATH TUB and keep herself clean enough to stay motivated to do other things! And actually the baby kept her Social Needs up most of the time and gave her all kinds of positive moodlets, which actually helped her overcome her initial grubbiness!

Shelly bathes Brylee in their Barrelwood Bath Tub

I’ve actually never been able to relate to a Sim more than I related to Shelly Moody through taking care of Brylee through her infancy up until she was a toddler. Sims have idealistic career paths (for the most part, they introduced layoffs recently, wtf?), marriages, and families, even the art career, which you’d think, me being an artist I would relate to it, but no, not really. There’s simply a large portion of this game that I really enjoy, I just don’t feel any relation to it. I don’t know how it feels to be famous or magical; or sell a painting for more than $1000; or go skiing, explore a jungle, or go camping; and the toddlers in the game are 10,000% more annoying than my actual kids ever were, so I’m really guessing at how those things would feel. But the babies made me fall in love hard. These Sims made me feel something for the first time in my 24 years playing the game.

In the beginning, life with an infant was difficult because, like a real baby, tiny Brylee’s sleep patterns weren’t predictable yet. Once she moved from a bassinet to a crib (I used a playpen instead, not sure why 🤷‍♀️), it was easier to “sleep when she sleeps”. Once they had a routine, I could better predict how many tasks Shelly could get done in the time Brylee was asleep.

While sleeping, infants recharge slower than adults, so it was actually fairly easy to stay ahead of her. Shelly could pee, shower, make food or eat, and craft three wooden bath tubs at the woodworking table while Brylee was asleep or playing with toys, for at least $4500 every 24 hours.

What I loved the most about taking care of an infant in this challenge, was how fast Shelly’s Parenting Skill went up doing interactions with baby Brylee, like having “tummy time” and helping her sit up and stand, because of the added skill bonus you get from living in a tiny house. (All the Sims in this off-the-grid cult challenge start off living in tiny homes because they all started off with such meagre funds.)

The thing I loved the most about playing an infant in general, was introducing her to new foods. I thought that level of detail was great, and so wholesome, and typical of The Sims franchise. It was very endearing. My only wish was that the baby should have made a sour face when she tried lemon. I was disappointed after trying them all that there were really only a few animations for all the foods. 😞👎

I was actually a little sad when Brylee aged up, kinda like my real kids!

All in all, I loved playing an infant so much, that I played Brylee on Long Lifespan, which I think ended up being ~30 in-game days, and I did not feel the urge to age her up into a toddler any earlier than her actual birthday. I have toddlers in other households and find them pretty annoying after a while. I always want to give in and age them up early because I play on Long Lifespan and toddlers are cute, but mostly fucking annoying in this challenge. Because I’m not cheating in this challenge either, aging them up early is not an option and is just part of the pain of the whole thing. My stupidity for making 8 person households with multiple pets and toddlers! 🤦‍♀️

I knew not killing everyone in such complex off-grid households was possible, or The Sims folks wouldn’t have made a whole expansion pack based on Eco Living and off-the-grid lots, but I couldn’t guarantee the kids wouldn’t get taken away! So far, none have and everyone’s a B or better student! It probably helps that none of the adults have jobs! 😅 But Shelly and Brylee already have a much closer relationship with each other than the households that started with toddlers being the youngest. Shelly’s Parenting Skill is also much higher because of the tiny house bonus and the fact that the game makes you interact with the infant so regularly just keeping her fed, clean, happy, and diapered.

Admittedly, the babies are not as cute as the toddlers.

It was nice that Brylee was playable and not basically a piece of interactive furniture, like the babies are in the Base Game. I found that as long as there were multiple toys on the ground, I could more or less keep her happy by having her alternate between playing with all the toys in her vicinity all day, in between naps and feedings. While she did that, Shelly was busy – you guessed it – crafting wooden bath tubs! Because so far this community *cough* cult runs strictly on a handcrafted wooden bath tub economy, with a bit of entrepreneurial knitting thrown in for the Sims who enjoy it!

Speaking of knitting, adding the ability to knit infant onesies was much appreciated! I assume that was an addition to the Growing Together pack, or is a result of the pack existing. Shelly never found the time to get into knitting and Plopsy because wooden bath tubs was so profitable and efficient, which is what you need when playing with an infant while having no stable source of income, but in one of the other households I played directly after her, I noticed onesies were a thing! Good to know for future babies! 🥰

I guess it’s safe to say that Growing Together is one of my favourite expansion packs for The Sims 4! I think I’d rate it in my top 5 so far, with the understanding that I’ve barely played any expansion packs all the way through as intended expansions. I’ve usually used the items, clothing, aspirations, and sometimes careers, while mostly ignoring new worlds, venues, and storylines. Maybe it’s because it’s such a small pack relatively speaking, I was able to play it so thoroughly.

Combined with the Parenthood game pack, Growing Together is a solid investment in your Sims library!

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I’ve Drunk The Kool Aid https://simsbunker.com/2020/08/09/ive-drunk-the-kool-aid/?utm_source=rss&utm_medium=rss&utm_campaign=ive-drunk-the-kool-aid Sun, 09 Aug 2020 03:16:38 +0000 http://simsbunker.com/?p=49 I always wanted to start my own cult, and now, in The Sims 4, I can!

I was really inspired watching the Sims Spark’d reality TV show and how the contestants knew so many tricks to manipulating the game to tell different stories. After watching the 1st three episodes and watching some of the contestants’ YouTube videos, I decided I wanted my game to be a little more challenging and my storytelling to be more complex.

I’d been sharing my Sims’ stories on my Twitter through screenshots and gifs for my own amusement for a year, but after watching Sims Spark’d, I realized that my stories weren’t actually that interesting most of the time in comparison to the levels of complexity that go into an average YouTube series. My Twitter stories are generally just little touching snippets from my Sims’ lives and I’ve been working on the same story since the spring. It was time to shake things up.

I’ve always been really interested in the idea of Sims living off the grid and being self sustainable, so I made 2 spellcaster Sims, Xiamira and Betty Moody, decided I wouldn’t cheat, and moved them to an off the grid island on Sulani and began playing. It was fun but living off the grid has some challenges, so I googled “Sims 4 off the grid tips and tricks” and came across The Sims Community’s “Off The Grid Challenge”. This flooded my brain with ideas and logistics because that challenge was written 3 years ago, and we’ve had many expansions, game packs, and stuff packs released since then that could really enhance the challenge, most notably Get Together, Seasons, and Eco Lifestyle.

Get Together added a mechanic to the game where your Sims can create and join clubs. Seasons added weather, more gardening options, and holidays. Eco Lifestyle added candle making, voting on Neighbourhood Action Plans, and an “eco footprint” system. All of these things would make it “easy” to create an off the grid hippy commune, or, because I’d be using the club mechanic from Get Together, a cult, if you will.

So, using the “Off The Grid Challenge” as my foundation, I made my own challenge: The Moody Family Cult Challenge.

I bulldozed every lot in Brindleton Bay. Then I created 3 community venues and 13 very specific households of varying sizes, each with their own stories to tell within the cult. I gave them all meagre funds, gave them 4 walls, a roof, and a bush or 2 to pee in, and that is how our story begins.

Meet Charlie & Frances Moody

Charlie is a young spiritual drifter, originally from Strangerville, and he is accompanied in this life by his shar pei puppy, Frances. Charlie is a music lover and being a people person, he tends to be “in the know”. Self-assured and always confident, Charlie is the Moody Family’s enigmatic leader, leading his tree-hugging friends to resettle and start a community in undeveloped Brindleton Bay on their own terms.

Brindleton Bay enjoys all 4 seasons and has great fishing and good soil, but the whole town is completely off the grid, except for a small cafe at the Recreation Complex because no one wants to be in a cult with no coffee.

The Moody Family is still defining their values, but they know for sure they love each other, the earth and nature and want to do everything they can to make, and keep, Brindleton Bay pristine, which is why they all live off grid.

The current season is fall and Charlie will be the 1st household I play. I had him buy some vegetable seeds, so let’s just hope some of them will be in season or he’ll have nothing to eat. He only has enough money to fill Frances’ dog bowl once, so he’d better find a financial solution soon or they’ll both be up shit creek.

To follow Charlie’s antics in real time, please check out my Twitter! After setting this challenge up all week, it’s finally time to PLAY!

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